Symposia and Conferences

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    Analyzing the E-Learning Satisfaction Factors Among University Students’ in Software Engineering Domain
    (4th International Conference on Advances in Computing and Technology (ICACT ‒ 2019), Faculty of Computing and Technology, University of Kelaniya, Sri Lanka, 2019) Perera, L.
    E-learning has become popular within science faculties in Sri Lanka involve access to computers and significant knowledge of information technology. E-Learning provides a Web-based learning platform with a representative and more flexible framework which could support learning and teaching. Elearning provides various services that are customized by the students ‘needs, knowledge, expertise, and experience. This study focused on the undergraduates‘ analyzing the eLearning as an effective tool. , this study focused on analyzing the e-learning satisfaction factors among university student’s in the software engineering domain at the University of Kelaniya, Sri Lanka. This research aimed to provide a set of factors to be well-thought-out when an E-learning activity is planned and proposed to E-learners in the university of Kelaniya, Sri Lanka. The linear regression techniques were used to test the proposed research hypotheses. The technique run with online course satisfaction as the dependent variable, perceived usability, perceived quality, perceived value and computer self-efficacy as the independent variables. This study was based on a total sample of 150 students who are following Software Engineering degrees in the university Kalaniaya Sri Lanka. Point toward the results, that the effectiveness of e-learning is related to how confident students are while using the computer and the web-based learning software. The results of the study indicate that developers need to consider selfefficacy issues while developing e-learning systems.
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    Facilitating an E-Learning Platform Beyond the Lectures: Digital Natives Become Active Learners.
    (Faculty of Computing and Technology, University of Kelaniya, Sri Lanka., 2017) Weerakoon, A.D.
    The traditional lecturing can't inspire the digital natives towards the engagement in active learning to succeed them in the university environment and beyond in the real world context. In 2004, Romiszowski declared that e-learning presents an entirely new learning environment for students, thus requiring a different skill set to be successful. In 2008, Markus stated that e-learning is a learning process created by interaction with digitally delivered content, network-based services and tutoring support. E-learning is also called web-based learning, online learning, distributed learning, computer assisted learning, or internet based learning. This study was focused to explore the impact of a poster exhibition project on the active learning of digital natives by providing an e-learning environment. This study was carried out with Level 2 Polymer Engineering Technology students and four consecutive annual poster exhibitions has been conducted with four different batches. Each poster exhibition project was a one-month project. The students were grouped into 12 teams of 2 students in each group and each group had to prepare one poster after finalizing a theme for the poster exhibition project and the topics for the individual posters. The theme and the topics were selected to cover more than the 75% of the syllabus content of DPT 207 Polymeric Materials subject. In preparation of the posters, each group had to write a report in prior to create the rough skeletons for the poster by referring relevant articles including journal articles through the internet and each group was asked to email that report to the researcher before the given deadline. Through the constructive feedback the students had to modify the rough skeletons several times and finally came up with amazing posters. At the end of the poster exhibition project the students were given a questionnaire with both open-ended and close-ended questions. Descriptive statistical results reveal the facilitation of e-learning helps the students to learn actively, motivationally and to enhance self-monitored learning along with the collaborative learning. By enabling learners to be more active participants, a well-designed-e-learning experience can motivate them to become more engaged with the subject content and further develop them as lifelong learners.